Table of Contents
Create new tiles with TerrainEditor
In this tutorial we'll try to create new tiles in order to import them in Falcon 4 terrain system. The idea is to find an area already tiled and try to make some tiles which blend with the existing ones.
Selecting the area and preparing the images.
For the purpose of this tutorial I chose the area you can see below in the image. It is from Korea theater (coordinates 524,212).
The purpose is to draw something in the middle and create some tiles for that. I'll start by changing the current tile size to the maximum (256) in order to have the best possible resolution to edit the image later and to create 256 pixels wide tiles later. Then I'll save a screenshot of the current view (without anything displayed on it) by selecting from TerrainEditor menu
Save Map Screenshot. You have the option to save the image as JPG or PNG. I used PNG because JPG is a compressed format and may have some quality loss. You may want to save a screenshot with the grid displayed, in order to have for reference later.
In Photoshop, I painted something that resembles an airfield (I know it's terrible but bear with me). I cropped around the painted area and the result is (after saving it as DDS):
Aligning and creating the tiles
Next step is to cut the image into tiles in TerrainEditor. Select from the menu
Tile Lab Window to bring it up and on that select
Your new image will be overlayed on top of the map and possibly covering everything (if it's big enough). No worries, just shrink it to cover the area you want to be replaced. The purpose is to blend it with the background so it doesn't have any graphic marks, discontinuities etc.
Set the desired tile width (for the tiles that are about to be created) and press the
Create Tiles button to create them. You'll get the following result in your folder that you specified:
You can of course rename the tiles as you like. Remember that the order the tiles are saved, is starting from lower-left and going by row (left to right). The program will save all squares as tiles that your image is overlayed on it and will keep the existing tiling as background wherever the image you provided is transparent (e.g. at the edges).
Adding the tiles to texture.bin
Now we have to put the tiles we created into the
BIN file. Open the
We want to put the new set last, so we select the last set on the list and make sure that in the
Insert Default Set is set to
After. We select the type of the set and hit
Now we have new tiles available for tiling. We go back to
Terrain Editor, open the
Tile Palette and tile the region with the new tiles.
Here is the result: