====== Player vs Player ====== This is only when a separate picture of Real and AI tracks is needed for either side. If you don't need the controllers to have a different AI picture, you can use any of the [[manuals:osc:usage:pva|Player vs AI]] method. A typical setup is depicted below: {{ :manuals:osc:usage:pvp.jpg?direct&200 |Player vs Player}} The Falcon Server is running ''SQSERVER''. Every client on the BLUE side, runs ''Validator'' and connects to Falcon Server's **external (WAN) IP** selecting Blue Channel. BLUE GCI runs Falcon connecting to server's game and stays in 2D map, ''F4AWACS'' connecting to Falcon Server's **external (WAN) IP** selecting Blue Channel and ''AISPY'' connecting to Falcon Server's **external (WAN) IP** selecting Blue Channel as well. Because we need a picture of the RED side, RED GCI runs Falcon, connects to server and stays in 2D map but selecting the RED side of the mission. Moreover, RED GCI runs ''AISPY'' and ''F4AWACS'' which connects them both on Falcon Server's **external (WAN) IP** selecting Red Channel. RED players run only ''Validator'' connecting it to Falcon Server's **external (WAN) IP** selecting Red Channel.