====== Theater Preview Window ====== {{:manuals:terraineditor:reference:temain:te_thr_prev_0.jpg|}} This is just a preview of the currently loaded [[falcon4reference:terrain:theater.lx_ox_files|L2 file]]. You can see a green rectangle, which represent the current viewport in [[manuals:terraineditor:reference:temain:theater_window|Theater Window]] and (when applicable) the [[manuals:terraineditor:reference:temain:home#Save / Export / Import Area|Import/Export Area]] (represented with the same color defined in [[manuals:terraineditor:reference:temain:home#Show Export Area|Main Window]]). Additionally, the results of the [[.:Block Replacer Window|Block Replacer Window]] will be displayed here (if it's selected to be displayed) and the coordinate grid if selected in [[.:home#coordinates|Coordinate Settings]]. Clicking on this window, you change the current viewport and move the [[manuals:terraineditor:reference:temain:theater_window|Theater Window]] Map. Pressing the ''Save Pic'' button, you can save this picture as a BMP image. There are three available pictures to display. * ''Preview'': This is the default picture that is composed dynamically by the elevation data of the theater. * ''THR'': Displays the ''.thr'' file's data. You can load your own thr file by selecting the ''Open THR file'' button. Theater's default thr file is loaded on startup. * ''Custom'': You can define a custom image to be displayed here by selecting the ''Open Custom Img'' button. Until you select an image for the first time, the ''Custom'' button won't be enabled. The custom image is displayed according to theater's proportions. {{:t1.png |Tip}}If the thr file is not found during startup, the ''THR'' button will be disabled. In order to enable it again you must select the ''Make THR File'' menu from the [[manuals:terraineditor:reference:temain:home#Menu Tools|Main Window]], or load a custom thr file. The ''Zoom'' slider controls zooming in/out on the currently displayed image. The zooming is maintained if you change the displayed image. {{:a1.png |Caution}}The sea color (blue) in this picture, is calculated if the tile's elevation is 0 and the tile offset is 0 as well (the default for sea tile). If you have a different tile offset for the sea tile, the sea in this window will not be displayed correctly.