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        <title>TerrainEditor ChangeLog</title>
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        <description>TerrainEditor ChangeLog

[v3.7.0] (24/08/2019)

	* Bug Fix: Added a dropdown to specify BMS version when manually opening theater.

[v3.6.9] (21/08/2019)

	* New Feature: Added BMS 4.34 support.
	* Bug Fix: Changed Alt+Z shortcut in 3d Editor to Alt+B to de-conflict GeForce drivers shortcut.</description>
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        <description>Frequently Asked Questions (FAQ)

How can I load an AF setup?

Terrain editor uses dds tiles instead of pcx files that AF uses for terrain textures. Other than that, the terrain system used by all Falcon setups is identical. In order to edit your AF theater you need to follow these steps.</description>
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        <title>Terrain Editor Manual</title>
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        <description>Terrain Editor Manual
Current Version: 3.7.0 
Introduction to Falcon 4.0 Terrain System

Falcon 4.0 Flight Simulator was released at late 1998, so it&#039;s no surprise how complicated the code behind it is, especially if we consider that, those days, every bit of memory that could be spared was valuable. With this principle in mind, the terrain storage and display is a very complicated procedure, involving low resolution pcx graphics (paletted) and various mechanisms to spare memory and storage spac…</description>
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        <title>License Agreements</title>
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        <description>License Agreements

Here are all the License Agreements used by the Terrain Editor Program, including the third-party software agreements.

              -----------------------------------
              Terrain Editor v3 License Agreement
              -----------------------------------

                 Terrain Editor ©2009-2013 by 
               Sakis Gkiokas (sakgiok@hotmail.com)

This software is FREEWARE. No payment is required to obtain this software (if 
you paid for this software you …</description>
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        <title>Terrain Editor</title>
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        <description>Terrain Editor

	* Program Reference
	* Frequently Asked Questions (FAQ)
	* ChangeLog
	* License Agreements

----------

	* Back to Manuals</description>
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