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        <title>Create new tiles with TerrainEditor</title>
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        <description>Create new tiles with TerrainEditor

In this tutorial we&#039;ll try to create new tiles in order to import them in Falcon 4 terrain system. The idea is to find an area already tiled and try to make some tiles which blend with the existing ones.

Selecting the area and preparing the images.</description>
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Purpose

The purpose of this tutorial is to help understanding how the elevation values in a .elv (or .ex file) are stored and how is that visualized when opening these files with Adobe Photoshop (or similar programs) as raw images.</description>
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Here I&#039;ll try to make some tutorials in order to make the usage of my programs more understandable. Navigate with the links on the left among the available tutorials.</description>
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        <title>Rebuild terrain files with MakeTerrain</title>
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The purpose of this tutorial is to show step by step how to recreate all the terrain files after we have finished editing and adding new tiles in our theater, in order to have a fully functional terrain system to test it in game.</description>
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	* Create new tiles with TerrainEditor
	* Rebuild terrain files with MakeTerrain
	* ELV files and photoshop</description>
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